Class: Window_Status

Inherits:
Window_Selectable show all
Defined in:
Window_Status.rb

Overview

** Window_Status


This window displays full status specs on the status screen.

Instance Attribute Summary

Attributes inherited from Window_Selectable

#cursor_all, #cursor_fix, #help_window, #index

Instance Method Summary (collapse)

Methods inherited from Window_Selectable

#active=, #bottom_row, #bottom_row=, #call_cancel_handler, #call_handler, #call_ok_handler, #call_update_help, #cancel_enabled?, #clear_item, #col_max, #contents_height, #current_item_enabled?, #cursor_down, #cursor_left, #cursor_movable?, #cursor_pagedown, #cursor_pageup, #cursor_right, #cursor_up, #draw_all_items, #draw_item, #ensure_cursor_visible, #handle?, #height=, #horizontal?, #item_height, #item_max, #item_rect, #item_rect_for_text, #item_width, #ok_enabled?, #page_item_max, #page_row_max, #process_cancel, #process_cursor_move, #process_handling, #process_ok, #process_pagedown, #process_pageup, #redraw_current_item, #redraw_item, #row, #row_max, #select, #set_handler, #spacing, #top_row, #top_row=, #unselect, #update, #update_cursor, #update_help, #update_padding, #update_padding_bottom

Methods inherited from Window_Base

#activate, #actor_name, #calc_line_height, #change_color, #close, #contents_height, #contents_width, #convert_escape_characters, #create_contents, #crisis_color, #deactivate, #dispose, #draw_actor_class, #draw_actor_face, #draw_actor_graphic, #draw_actor_hp, #draw_actor_icons, #draw_actor_level, #draw_actor_mp, #draw_actor_name, #draw_actor_nickname, #draw_actor_param, #draw_actor_simple_status, #draw_actor_tp, #draw_character, #draw_currency_value, #draw_current_and_max_values, #draw_face, #draw_gauge, #draw_icon, #draw_item_name, #draw_text, #draw_text_ex, #fitting_height, #gauge_back_color, #hide, #hp_color, #hp_gauge_color1, #hp_gauge_color2, #knockout_color, #line_height, #make_font_bigger, #make_font_smaller, #mp_color, #mp_cost_color, #mp_gauge_color1, #mp_gauge_color2, #normal_color, #obtain_escape_code, #obtain_escape_param, #open, #param_change_color, #party_member_name, #pending_color, #power_down_color, #power_up_color, #process_character, #process_draw_icon, #process_escape_character, #process_new_line, #process_new_page, #process_normal_character, #reset_font_settings, #show, #standard_padding, #system_color, #text_color, #text_size, #tp_color, #tp_cost_color, #tp_gauge_color1, #tp_gauge_color2, #translucent_alpha, #update, #update_close, #update_open, #update_padding, #update_tone

Constructor Details

- (Window_Status) initialize(actor)


  • Object Initialization




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# File 'Window_Status.rb', line 11

def initialize(actor)
  super(0, 0, Graphics.width, Graphics.height)
  @actor = actor
  refresh
  activate
end

Instance Method Details

- (Object) actor=(actor)


  • Set Actor




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# File 'Window_Status.rb', line 20

def actor=(actor)
  return if @actor == actor
  @actor = actor
  refresh
end

- (Object) draw_basic_info(x, y)


  • Draw Basic Information




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# File 'Window_Status.rb', line 85

def draw_basic_info(x, y)
  draw_actor_level(@actor, x, y + line_height * 0)
  draw_actor_icons(@actor, x, y + line_height * 1)
  draw_actor_hp(@actor, x, y + line_height * 2)
  draw_actor_mp(@actor, x, y + line_height * 3)
end

- (Object) draw_block1(y)


  • Draw Block 1




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# File 'Window_Status.rb', line 41

def draw_block1(y)
  draw_actor_name(@actor, 4, y)
  draw_actor_class(@actor, 128, y)
  draw_actor_nickname(@actor, 288, y)
end

- (Object) draw_block2(y)


  • Draw Block 2




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# File 'Window_Status.rb', line 49

def draw_block2(y)
  draw_actor_face(@actor, 8, y)
  draw_basic_info(136, y)
  draw_exp_info(304, y)
end

- (Object) draw_block3(y)


  • Draw Block 3




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# File 'Window_Status.rb', line 57

def draw_block3(y)
  draw_parameters(32, y)
  draw_equipments(288, y)
end

- (Object) draw_block4(y)


  • Draw Block 4




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# File 'Window_Status.rb', line 64

def draw_block4(y)
  draw_description(4, y)
end

- (Object) draw_description(x, y)


  • Draw Description




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# File 'Window_Status.rb', line 122

def draw_description(x, y)
  draw_text_ex(x, y, @actor.description)
end

- (Object) draw_equipments(x, y)


  • Draw Equipment




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# File 'Window_Status.rb', line 114

def draw_equipments(x, y)
  @actor.equips.each_with_index do |item, i|
    draw_item_name(item, x, y + line_height * i)
  end
end

- (Object) draw_exp_info(x, y)


  • Draw Experience Information




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# File 'Window_Status.rb', line 100

def draw_exp_info(x, y)
  s1 = @actor.max_level? ? "-------" : @actor.exp
  s2 = @actor.max_level? ? "-------" : @actor.next_level_exp - @actor.exp
  s_next = sprintf(Vocab::ExpNext, Vocab::level)
  change_color(system_color)
  draw_text(x, y + line_height * 0, 180, line_height, Vocab::ExpTotal)
  draw_text(x, y + line_height * 2, 180, line_height, s_next)
  change_color(normal_color)
  draw_text(x, y + line_height * 1, 180, line_height, s1, 2)
  draw_text(x, y + line_height * 3, 180, line_height, s2, 2)
end

- (Object) draw_horz_line(y)


  • Draw Horizontal Line




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# File 'Window_Status.rb', line 70

def draw_horz_line(y)
  line_y = y + line_height / 2 - 1
  contents.fill_rect(0, line_y, contents_width, 2, line_color)
end

- (Object) draw_parameters(x, y)


  • Draw Parameters




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# File 'Window_Status.rb', line 94

def draw_parameters(x, y)
  6.times {|i| draw_actor_param(@actor, x, y + line_height * i, i + 2) }
end

- (Object) line_color


  • Get Color of Horizontal Line




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# File 'Window_Status.rb', line 77

def line_color
  color = normal_color
  color.alpha = 48
  color
end

- (Object) refresh


  • Refresh




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# File 'Window_Status.rb', line 28

def refresh
  contents.clear
  draw_block1   (line_height * 0)
  draw_horz_line(line_height * 1)
  draw_block2   (line_height * 2)
  draw_horz_line(line_height * 6)
  draw_block3   (line_height * 7)
  draw_horz_line(line_height * 13)
  draw_block4   (line_height * 14)
end