Class: Window_ShopBuy

Inherits:
Window_Selectable show all
Defined in:
Window_ShopBuy.rb

Overview

** Window_ShopBuy


This window displays a list of buyable goods on the shop screen.

Instance Attribute Summary (collapse)

Attributes inherited from Window_Selectable

#cursor_all, #cursor_fix, #help_window, #index

Instance Method Summary (collapse)

Methods inherited from Window_Selectable

#active=, #bottom_row, #bottom_row=, #call_cancel_handler, #call_handler, #call_ok_handler, #call_update_help, #cancel_enabled?, #clear_item, #col_max, #contents_height, #cursor_down, #cursor_left, #cursor_movable?, #cursor_pagedown, #cursor_pageup, #cursor_right, #cursor_up, #draw_all_items, #ensure_cursor_visible, #handle?, #height=, #horizontal?, #item_height, #item_rect, #item_rect_for_text, #item_width, #ok_enabled?, #page_item_max, #page_row_max, #process_cancel, #process_cursor_move, #process_handling, #process_ok, #process_pagedown, #process_pageup, #redraw_current_item, #redraw_item, #row, #row_max, #select, #set_handler, #spacing, #top_row, #top_row=, #unselect, #update, #update_cursor, #update_padding, #update_padding_bottom

Methods inherited from Window_Base

#activate, #actor_name, #calc_line_height, #change_color, #close, #contents_height, #contents_width, #convert_escape_characters, #create_contents, #crisis_color, #deactivate, #dispose, #draw_actor_class, #draw_actor_face, #draw_actor_graphic, #draw_actor_hp, #draw_actor_icons, #draw_actor_level, #draw_actor_mp, #draw_actor_name, #draw_actor_nickname, #draw_actor_param, #draw_actor_simple_status, #draw_actor_tp, #draw_character, #draw_currency_value, #draw_current_and_max_values, #draw_face, #draw_gauge, #draw_icon, #draw_item_name, #draw_text, #draw_text_ex, #fitting_height, #gauge_back_color, #hide, #hp_color, #hp_gauge_color1, #hp_gauge_color2, #knockout_color, #line_height, #make_font_bigger, #make_font_smaller, #mp_color, #mp_cost_color, #mp_gauge_color1, #mp_gauge_color2, #normal_color, #obtain_escape_code, #obtain_escape_param, #open, #param_change_color, #party_member_name, #pending_color, #power_down_color, #power_up_color, #process_character, #process_draw_icon, #process_escape_character, #process_new_line, #process_new_page, #process_normal_character, #reset_font_settings, #show, #standard_padding, #system_color, #text_color, #text_size, #tp_color, #tp_cost_color, #tp_gauge_color1, #tp_gauge_color2, #translucent_alpha, #update, #update_close, #update_open, #update_padding, #update_tone

Constructor Details

- (Window_ShopBuy) initialize(x, y, height, shop_goods)


  • Object Initialization




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# File 'Window_ShopBuy.rb', line 15

def initialize(x, y, height, shop_goods)
  super(x, y, window_width, height)
  @shop_goods = shop_goods
  @money = 0
  refresh
  select(0)
end

Instance Attribute Details

- (Object) status_window


  • Public Instance Variables




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# File 'Window_ShopBuy.rb', line 11

def status_window
  @status_window
end

Instance Method Details

- (Boolean) current_item_enabled?


  • Get Activation State of Selection Item


Returns:

  • (Boolean)


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# File 'Window_ShopBuy.rb', line 50

def current_item_enabled?
  enable?(@data[index])
end

- (Object) draw_item(index)


  • Draw Item




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# File 'Window_ShopBuy.rb', line 94

def draw_item(index)
  item = @data[index]
  rect = item_rect(index)
  draw_item_name(item, rect.x, rect.y, enable?(item))
  rect.width -= 4
  draw_text(rect, price(item), 2)
end

- (Boolean) enable?(item)


  • Display in Enabled State?


Returns:

  • (Boolean)


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# File 'Window_ShopBuy.rb', line 62

def enable?(item)
  item && price(item) <= @money && !$game_party.item_max?(item)
end

- (Object) item


  • Get Item




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# File 'Window_ShopBuy.rb', line 37

def item
  @data[index]
end

- (Object) item_max


  • Get Number of Items




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# File 'Window_ShopBuy.rb', line 31

def item_max
  @data ? @data.size : 1
end

- (Object) make_item_list


  • Create Item List




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# File 'Window_ShopBuy.rb', line 76

def make_item_list
  @data = []
  @price = {}
  @shop_goods.each do |goods|
    case goods[0]
    when 0;  item = $data_items[goods[1]]
    when 1;  item = $data_weapons[goods[1]]
    when 2;  item = $data_armors[goods[1]]
    end
    if item
      @data.push(item)
      @price[item] = goods[2] == 0 ? item.price : goods[3]
    end
  end
end

- (Object) money=(money)


  • Set Party Gold




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# File 'Window_ShopBuy.rb', line 43

def money=(money)
  @money = money
  refresh
end

- (Object) price(item)


  • Get Price of Item




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# File 'Window_ShopBuy.rb', line 56

def price(item)
  @price[item]
end

- (Object) refresh


  • Refresh




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# File 'Window_ShopBuy.rb', line 68

def refresh
  make_item_list
  create_contents
  draw_all_items
end

- (Object) update_help


  • Update Help Text




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# File 'Window_ShopBuy.rb', line 111

def update_help
  @help_window.set_item(item) if @help_window
  @status_window.item = item if @status_window
end

- (Object) window_width


  • Get Window Width




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# File 'Window_ShopBuy.rb', line 25

def window_width
  return 304
end