Class: Window_MenuCommand

Inherits:
Window_Command show all
Defined in:
Window_MenuCommand.rb

Overview

** Window_MenuCommand


This command window appears on the menu screen.

Instance Attribute Summary

Attributes inherited from Window_Selectable

#cursor_all, #cursor_fix, #help_window, #index

Class Method Summary (collapse)

Instance Method Summary (collapse)

Methods inherited from Window_Command

#add_command, #alignment, #call_ok_handler, #clear_command_list, #command_enabled?, #command_name, #current_data, #current_ext, #current_item_enabled?, #current_symbol, #draw_item, #item_max, #ok_enabled?, #refresh, #select_ext, #select_symbol, #window_height

Methods inherited from Window_Selectable

#active=, #bottom_row, #bottom_row=, #call_cancel_handler, #call_handler, #call_ok_handler, #call_update_help, #cancel_enabled?, #clear_item, #col_max, #contents_height, #current_item_enabled?, #cursor_down, #cursor_left, #cursor_movable?, #cursor_pagedown, #cursor_pageup, #cursor_right, #cursor_up, #draw_all_items, #draw_item, #ensure_cursor_visible, #handle?, #height=, #horizontal?, #item_height, #item_max, #item_rect, #item_rect_for_text, #item_width, #ok_enabled?, #page_item_max, #page_row_max, #process_cancel, #process_cursor_move, #process_handling, #process_pagedown, #process_pageup, #redraw_current_item, #redraw_item, #refresh, #row, #row_max, #select, #set_handler, #spacing, #top_row, #top_row=, #unselect, #update, #update_cursor, #update_help, #update_padding, #update_padding_bottom

Methods inherited from Window_Base

#activate, #actor_name, #calc_line_height, #change_color, #close, #contents_height, #contents_width, #convert_escape_characters, #create_contents, #crisis_color, #deactivate, #dispose, #draw_actor_class, #draw_actor_face, #draw_actor_graphic, #draw_actor_hp, #draw_actor_icons, #draw_actor_level, #draw_actor_mp, #draw_actor_name, #draw_actor_nickname, #draw_actor_param, #draw_actor_simple_status, #draw_actor_tp, #draw_character, #draw_currency_value, #draw_current_and_max_values, #draw_face, #draw_gauge, #draw_icon, #draw_item_name, #draw_text, #draw_text_ex, #fitting_height, #gauge_back_color, #hide, #hp_color, #hp_gauge_color1, #hp_gauge_color2, #knockout_color, #line_height, #make_font_bigger, #make_font_smaller, #mp_color, #mp_cost_color, #mp_gauge_color1, #mp_gauge_color2, #normal_color, #obtain_escape_code, #obtain_escape_param, #open, #param_change_color, #party_member_name, #pending_color, #power_down_color, #power_up_color, #process_character, #process_draw_icon, #process_escape_character, #process_new_line, #process_new_page, #process_normal_character, #reset_font_settings, #show, #standard_padding, #system_color, #text_color, #text_size, #tp_color, #tp_cost_color, #tp_gauge_color1, #tp_gauge_color2, #translucent_alpha, #update, #update_close, #update_open, #update_padding, #update_tone

Constructor Details

- (Window_MenuCommand) initialize


  • Object Initialization




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# File 'Window_MenuCommand.rb', line 17

def initialize
  super(0, 0)
  select_last
end

Class Method Details

+ (Object) init_command_position


  • Initialize Command Selection Position (Class Method)




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# File 'Window_MenuCommand.rb', line 11

def self.init_command_position
  @@last_command_symbol = nil
end

Instance Method Details

- (Object) add_formation_command


  • Add Formation to Command List




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# File 'Window_MenuCommand.rb', line 55

def add_formation_command
  add_command(Vocab::formation, :formation, formation_enabled)
end

- (Object) add_game_end_command


  • Add Exit Game to Command List




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# File 'Window_MenuCommand.rb', line 72

def add_game_end_command
  add_command(Vocab::game_end, :game_end)
end

- (Object) add_main_commands


  • Add Main Commands to List




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# File 'Window_MenuCommand.rb', line 46

def add_main_commands
  add_command(Vocab::item,   :item,   main_commands_enabled)
  add_command(Vocab::skill,  :skill,  main_commands_enabled)
  add_command(Vocab::equip,  :equip,  main_commands_enabled)
  add_command(Vocab::status, :status, main_commands_enabled)
end

- (Object) add_original_commands


  • For Adding Original Commands




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# File 'Window_MenuCommand.rb', line 61

def add_original_commands
end

- (Object) add_save_command


  • Add Save to Command List




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# File 'Window_MenuCommand.rb', line 66

def add_save_command
  add_command(Vocab::save, :save, save_enabled)
end

- (Object) formation_enabled


  • Get Activation State of Formation




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# File 'Window_MenuCommand.rb', line 84

def formation_enabled
  $game_party.members.size >= 2 && !$game_system.formation_disabled
end

- (Object) main_commands_enabled


  • Get Activation State of Main Commands




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# File 'Window_MenuCommand.rb', line 78

def main_commands_enabled
  $game_party.exists
end

- (Object) make_command_list


  • Create Command List




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# File 'Window_MenuCommand.rb', line 36

def make_command_list
  add_main_commands
  add_formation_command
  add_original_commands
  add_save_command
  add_game_end_command
end

- (Object) process_ok


  • Processing When OK Button Is Pressed




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# File 'Window_MenuCommand.rb', line 96

def process_ok
  @@last_command_symbol = current_symbol
  super
end

- (Object) save_enabled


  • Get Activation State of Save




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# File 'Window_MenuCommand.rb', line 90

def save_enabled
  !$game_system.save_disabled
end

- (Object) select_last


  • Restore Previous Selection Position




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# File 'Window_MenuCommand.rb', line 103

def select_last
  select_symbol(@@last_command_symbol)
end

- (Object) visible_line_number


  • Get Number of Lines to Show




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# File 'Window_MenuCommand.rb', line 30

def visible_line_number
  item_max
end

- (Object) window_width


  • Get Window Width




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# File 'Window_MenuCommand.rb', line 24

def window_width
  return 160
end