Class: Window_KeyItem

Inherits:
Window_ItemList show all
Defined in:
Window_KeyItem.rb

Overview

** Window_KeyItem


This window is used for the event command [Select Item].

Instance Attribute Summary

Attributes inherited from Window_Selectable

#cursor_all, #cursor_fix, #help_window, #index

Instance Method Summary (collapse)

Methods inherited from Window_ItemList

#category=, #col_max, #current_item_enabled?, #draw_item, #draw_item_number, #enable?, #include?, #item, #item_max, #make_item_list, #refresh, #select_last, #update_help

Methods inherited from Window_Selectable

#active=, #bottom_row, #bottom_row=, #call_cancel_handler, #call_handler, #call_ok_handler, #call_update_help, #cancel_enabled?, #clear_item, #col_max, #contents_height, #current_item_enabled?, #cursor_down, #cursor_left, #cursor_movable?, #cursor_pagedown, #cursor_pageup, #cursor_right, #cursor_up, #draw_all_items, #draw_item, #ensure_cursor_visible, #handle?, #height=, #horizontal?, #item_height, #item_max, #item_rect, #item_rect_for_text, #item_width, #ok_enabled?, #page_item_max, #page_row_max, #process_cancel, #process_cursor_move, #process_handling, #process_ok, #process_pagedown, #process_pageup, #redraw_current_item, #redraw_item, #refresh, #row, #row_max, #select, #set_handler, #spacing, #top_row, #top_row=, #unselect, #update, #update_cursor, #update_help, #update_padding, #update_padding_bottom

Methods inherited from Window_Base

#activate, #actor_name, #calc_line_height, #change_color, #close, #contents_height, #contents_width, #convert_escape_characters, #create_contents, #crisis_color, #deactivate, #dispose, #draw_actor_class, #draw_actor_face, #draw_actor_graphic, #draw_actor_hp, #draw_actor_icons, #draw_actor_level, #draw_actor_mp, #draw_actor_name, #draw_actor_nickname, #draw_actor_param, #draw_actor_simple_status, #draw_actor_tp, #draw_character, #draw_currency_value, #draw_current_and_max_values, #draw_face, #draw_gauge, #draw_icon, #draw_item_name, #draw_text, #draw_text_ex, #fitting_height, #gauge_back_color, #hide, #hp_color, #hp_gauge_color1, #hp_gauge_color2, #knockout_color, #line_height, #make_font_bigger, #make_font_smaller, #mp_color, #mp_cost_color, #mp_gauge_color1, #mp_gauge_color2, #normal_color, #obtain_escape_code, #obtain_escape_param, #open, #param_change_color, #party_member_name, #pending_color, #power_down_color, #power_up_color, #process_character, #process_draw_icon, #process_escape_character, #process_new_line, #process_new_page, #process_normal_character, #reset_font_settings, #show, #standard_padding, #system_color, #text_color, #text_size, #tp_color, #tp_cost_color, #tp_gauge_color1, #tp_gauge_color2, #translucent_alpha, #update, #update_close, #update_open, #update_padding, #update_tone

Constructor Details

- (Window_KeyItem) initialize(message_window)


  • Object Initialization




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# File 'Window_KeyItem.rb', line 11

def initialize(message_window)
  @message_window = message_window
  super(0, 0, Graphics.width, fitting_height(4))
  self.openness = 0
  deactivate
  set_handler(:ok,     method(:on_ok))
  set_handler(:cancel, method(:on_cancel))
end

Instance Method Details

- (Object) on_cancel


  • Processing at Cancel




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# File 'Window_KeyItem.rb', line 51

def on_cancel
  $game_variables[$game_message.item_choice_variable_id] = 0
  close
end

- (Object) on_ok


  • Processing at OK




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# File 'Window_KeyItem.rb', line 43

def on_ok
  result = item ? item.id : 0
  $game_variables[$game_message.item_choice_variable_id] = result
  close
end

- (Object) start


  • Start Input Processing




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# File 'Window_KeyItem.rb', line 22

def start
  self.category = :key_item
  update_placement
  refresh
  select(0)
  open
  activate
end

- (Object) update_placement


  • Update Window Position




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# File 'Window_KeyItem.rb', line 33

def update_placement
  if @message_window.y >= Graphics.height / 2
    self.y = 0
  else
    self.y = Graphics.height - height
  end
end