Class: Window_Gold

Inherits:
Window_Base show all
Defined in:
Window_Gold.rb

Overview

** Window_Gold


This window displays the party's gold.

Instance Method Summary (collapse)

Methods inherited from Window_Base

#activate, #actor_name, #calc_line_height, #change_color, #close, #contents_height, #contents_width, #convert_escape_characters, #create_contents, #crisis_color, #deactivate, #dispose, #draw_actor_class, #draw_actor_face, #draw_actor_graphic, #draw_actor_hp, #draw_actor_icons, #draw_actor_level, #draw_actor_mp, #draw_actor_name, #draw_actor_nickname, #draw_actor_param, #draw_actor_simple_status, #draw_actor_tp, #draw_character, #draw_currency_value, #draw_current_and_max_values, #draw_face, #draw_gauge, #draw_icon, #draw_item_name, #draw_text, #draw_text_ex, #fitting_height, #gauge_back_color, #hide, #hp_color, #hp_gauge_color1, #hp_gauge_color2, #knockout_color, #line_height, #make_font_bigger, #make_font_smaller, #mp_color, #mp_cost_color, #mp_gauge_color1, #mp_gauge_color2, #normal_color, #obtain_escape_code, #obtain_escape_param, #param_change_color, #party_member_name, #pending_color, #power_down_color, #power_up_color, #process_character, #process_draw_icon, #process_escape_character, #process_new_line, #process_new_page, #process_normal_character, #reset_font_settings, #show, #standard_padding, #system_color, #text_color, #text_size, #tp_color, #tp_cost_color, #tp_gauge_color1, #tp_gauge_color2, #translucent_alpha, #update, #update_close, #update_open, #update_padding, #update_tone

Constructor Details

- (Window_Gold) initialize


  • Object Initialization




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# File 'Window_Gold.rb', line 11

def initialize
  super(0, 0, window_width, fitting_height(1))
  refresh
end

Instance Method Details

- (Object) currency_unit


Get Currency Unit




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# File 'Window_Gold.rb', line 37

def currency_unit
  Vocab::currency_unit
end

- (Object) open


  • Open Window




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# File 'Window_Gold.rb', line 43

def open
  refresh
  super
end

- (Object) refresh


  • Refresh




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# File 'Window_Gold.rb', line 24

def refresh
  contents.clear
  draw_currency_value(value, currency_unit, 4, 0, contents.width - 8)
end

- (Object) value


  • Get Party Gold




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# File 'Window_Gold.rb', line 31

def value
  $game_party.gold
end

- (Object) window_width


  • Get Window Width




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# File 'Window_Gold.rb', line 18

def window_width
  return 160
end