Class: Window_EquipStatus

Inherits:
Window_Base show all
Defined in:
Window_EquipStatus.rb

Overview

** Window_EquipStatus


This window displays actor parameter changes on the equipment screen.

Instance Method Summary (collapse)

Methods inherited from Window_Base

#activate, #actor_name, #calc_line_height, #change_color, #close, #contents_height, #contents_width, #convert_escape_characters, #create_contents, #crisis_color, #deactivate, #dispose, #draw_actor_class, #draw_actor_face, #draw_actor_graphic, #draw_actor_hp, #draw_actor_icons, #draw_actor_level, #draw_actor_mp, #draw_actor_name, #draw_actor_nickname, #draw_actor_param, #draw_actor_simple_status, #draw_actor_tp, #draw_character, #draw_currency_value, #draw_current_and_max_values, #draw_face, #draw_gauge, #draw_icon, #draw_item_name, #draw_text, #draw_text_ex, #fitting_height, #gauge_back_color, #hide, #hp_color, #hp_gauge_color1, #hp_gauge_color2, #knockout_color, #line_height, #make_font_bigger, #make_font_smaller, #mp_color, #mp_cost_color, #mp_gauge_color1, #mp_gauge_color2, #normal_color, #obtain_escape_code, #obtain_escape_param, #open, #param_change_color, #party_member_name, #pending_color, #power_down_color, #power_up_color, #process_character, #process_draw_icon, #process_escape_character, #process_new_line, #process_new_page, #process_normal_character, #reset_font_settings, #show, #standard_padding, #system_color, #text_color, #text_size, #tp_color, #tp_cost_color, #tp_gauge_color1, #tp_gauge_color2, #translucent_alpha, #update, #update_close, #update_open, #update_padding, #update_tone

Constructor Details

- (Window_EquipStatus) initialize(x, y)


  • Object Initialization




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# File 'Window_EquipStatus.rb', line 11

def initialize(x, y)
  super(x, y, window_width, window_height)
  @actor = nil
  @temp_actor = nil
  refresh
end

Instance Method Details

- (Object) actor=(actor)


  • Set Actor




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# File 'Window_EquipStatus.rb', line 38

def actor=(actor)
  return if @actor == actor
  @actor = actor
  refresh
end

- (Object) draw_current_param(x, y, param_id)


  • Draw Current Parameter




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# File 'Window_EquipStatus.rb', line 78

def draw_current_param(x, y, param_id)
  change_color(normal_color)
  draw_text(x, y, 32, line_height, @actor.param(param_id), 2)
end

- (Object) draw_item(x, y, param_id)


  • Draw Item




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# File 'Window_EquipStatus.rb', line 62

def draw_item(x, y, param_id)
  draw_param_name(x + 4, y, param_id)
  draw_current_param(x + 94, y, param_id) if @actor
  draw_right_arrow(x + 126, y)
  draw_new_param(x + 150, y, param_id) if @temp_actor
end

- (Object) draw_new_param(x, y, param_id)


  • Draw Post-Equipment Change Parameter




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# File 'Window_EquipStatus.rb', line 92

def draw_new_param(x, y, param_id)
  new_value = @temp_actor.param(param_id)
  change_color(param_change_color(new_value - @actor.param(param_id)))
  draw_text(x, y, 32, line_height, new_value, 2)
end

- (Object) draw_param_name(x, y, param_id)


  • Draw Parameter Name




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# File 'Window_EquipStatus.rb', line 71

def draw_param_name(x, y, param_id)
  change_color(system_color)
  draw_text(x, y, 80, line_height, Vocab::param(param_id))
end

- (Object) draw_right_arrow(x, y)


  • Draw Right Arrow




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# File 'Window_EquipStatus.rb', line 85

def draw_right_arrow(x, y)
  change_color(system_color)
  draw_text(x, y, 22, line_height, "", 1)
end

- (Object) refresh


  • Refresh




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# File 'Window_EquipStatus.rb', line 46

def refresh
  contents.clear
  draw_actor_name(@actor, 4, 0) if @actor
  6.times {|i| draw_item(0, line_height * (1 + i), 2 + i) }
end

- (Object) set_temp_actor(temp_actor)


  • Set Temporary Actor After Equipment Change




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# File 'Window_EquipStatus.rb', line 54

def set_temp_actor(temp_actor)
  return if @temp_actor == temp_actor
  @temp_actor = temp_actor
  refresh
end

- (Object) visible_line_number


  • Get Number of Lines to Show




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# File 'Window_EquipStatus.rb', line 32

def visible_line_number
  return 7
end

- (Object) window_height


  • Get Window Height




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# File 'Window_EquipStatus.rb', line 26

def window_height
  fitting_height(visible_line_number)
end

- (Object) window_width


  • Get Window Width




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# File 'Window_EquipStatus.rb', line 20

def window_width
  return 208
end