Class: Window_DebugRight

Inherits:
Window_Selectable show all
Defined in:
Window_DebugRight.rb

Overview

** Window_DebugRight


This window displays switches and variables separately on the debug screen.

Instance Attribute Summary (collapse)

Attributes inherited from Window_Selectable

#cursor_all, #cursor_fix, #help_window, #index

Instance Method Summary (collapse)

Methods inherited from Window_Selectable

#active=, #bottom_row, #bottom_row=, #call_cancel_handler, #call_handler, #call_ok_handler, #call_update_help, #cancel_enabled?, #clear_item, #col_max, #contents_height, #current_item_enabled?, #cursor_down, #cursor_left, #cursor_movable?, #cursor_pagedown, #cursor_pageup, #cursor_right, #cursor_up, #draw_all_items, #ensure_cursor_visible, #handle?, #height=, #horizontal?, #item_height, #item_rect, #item_rect_for_text, #item_width, #ok_enabled?, #page_item_max, #page_row_max, #process_cancel, #process_cursor_move, #process_handling, #process_ok, #process_pagedown, #process_pageup, #redraw_current_item, #redraw_item, #row, #row_max, #select, #set_handler, #spacing, #top_row, #top_row=, #unselect, #update_cursor, #update_help, #update_padding, #update_padding_bottom

Methods inherited from Window_Base

#activate, #actor_name, #calc_line_height, #change_color, #close, #contents_height, #contents_width, #convert_escape_characters, #create_contents, #crisis_color, #deactivate, #dispose, #draw_actor_class, #draw_actor_face, #draw_actor_graphic, #draw_actor_hp, #draw_actor_icons, #draw_actor_level, #draw_actor_mp, #draw_actor_name, #draw_actor_nickname, #draw_actor_param, #draw_actor_simple_status, #draw_actor_tp, #draw_character, #draw_currency_value, #draw_current_and_max_values, #draw_face, #draw_gauge, #draw_icon, #draw_item_name, #draw_text, #draw_text_ex, #fitting_height, #gauge_back_color, #hide, #hp_color, #hp_gauge_color1, #hp_gauge_color2, #knockout_color, #line_height, #make_font_bigger, #make_font_smaller, #mp_color, #mp_cost_color, #mp_gauge_color1, #mp_gauge_color2, #normal_color, #obtain_escape_code, #obtain_escape_param, #open, #param_change_color, #party_member_name, #pending_color, #power_down_color, #power_up_color, #process_character, #process_draw_icon, #process_escape_character, #process_new_line, #process_new_page, #process_normal_character, #reset_font_settings, #show, #standard_padding, #system_color, #text_color, #text_size, #tp_color, #tp_cost_color, #tp_gauge_color1, #tp_gauge_color2, #translucent_alpha, #update_close, #update_open, #update_padding, #update_tone

Constructor Details

- (Window_DebugRight) initialize(x, y, width)


  • Object Initialization




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# File 'Window_DebugRight.rb', line 16

def initialize(x, y, width)
  super(x, y, width, fitting_height(10))
  @mode = :switch
  @top_id = 1
  refresh
end

Instance Attribute Details

- (Object) mode


  • Public Instance Variables




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# File 'Window_DebugRight.rb', line 11

def mode
  @mode
end

- (Object) top_id

ID shown on top



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# File 'Window_DebugRight.rb', line 12

def top_id
  @top_id
end

Instance Method Details

- (Object) current_id


  • Get Currently Selected ID




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# File 'Window_DebugRight.rb', line 82

def current_id
  top_id + index
end

- (Object) draw_item(index)


  • Draw Item




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# File 'Window_DebugRight.rb', line 38

def draw_item(index)
  data_id = @top_id + index
  id_text = sprintf("%04d:", data_id)
  id_width = text_size(id_text).width
  if @mode == :switch
    name = $data_system.switches[data_id]
    status = $game_switches[data_id] ? "[ON]" : "[OFF]"
  else
    name = $data_system.variables[data_id]
    status = $game_variables[data_id]
  end
  name = "" unless name
  rect = item_rect_for_text(index)
  change_color(normal_color)
  draw_text(rect, id_text)
  rect.x += id_width
  rect.width -= id_width + 60
  draw_text(rect, name)
  rect.width += 60
  draw_text(rect, status, 2)
end

- (Object) item_max


  • Get Number of Items




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# File 'Window_DebugRight.rb', line 25

def item_max
  return 10
end

- (Object) refresh


  • Refresh




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# File 'Window_DebugRight.rb', line 31

def refresh
  contents.clear
  draw_all_items
end

- (Object) update


  • Frame Update




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# File 'Window_DebugRight.rb', line 88

def update
  super
  update_switch_mode   if active && mode == :switch
  update_variable_mode if active && mode == :variable
end

- (Object) update_switch_mode


  • Update During Switch Mode




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# File 'Window_DebugRight.rb', line 96

def update_switch_mode
  if Input.trigger?(:C)
    Sound.play_ok
    $game_switches[current_id] = !$game_switches[current_id]
    redraw_current_item
  end
end

- (Object) update_variable_mode


  • Update During Variable Mode




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# File 'Window_DebugRight.rb', line 106

def update_variable_mode
  return unless $game_variables[current_id].is_a?(Numeric)
  value = $game_variables[current_id]
  value += 1 if Input.repeat?(:RIGHT)
  value -= 1 if Input.repeat?(:LEFT)
  value += 10 if Input.repeat?(:R)
  value -= 10 if Input.repeat?(:L)
  if $game_variables[current_id] != value
    $game_variables[current_id] = value
    Sound.play_cursor
    redraw_current_item
  end
end